![]() ![]() Waves forwards while the 1-Up sound effect from Kirby's Dream Land plays. After about 12 seconds, the ball explodes, launching away anyone nearby.įloats to the ground slowly via his parasol. When used in the air, Bandana Dee shoots at a downwards angle, hitting the opponent multiple times with weak spikes.ĭons a jester's hat and create a large ball of magic, which can be controlled by the player. When used on the ground, it hits the opponent with a single powerful strike. Pulls out his parasol and spins it rapidly while shooting forwards. The move doesn't give Bandana Dee much vertical recovery, though he can travel far distances with it. Jumps straight up, then slowly glides downwards by spinning the spear over his head. If spaced correctly, the spear can hit opponents a second time if they're in range when it lands. When hit, the opponent is momentarily stunned. The spear then arcs downwards and plummets towards the ground. If fully charged, he shoots out a beam of rotating spheres. When the special button is released, he shoots a beam of magic forwards. Turns his spear into a beam rod and charges. Swings his spear around in a way similar to down smash.Ĭlimbs up and thrusts his spear forwards. Lifts the opponent above his head before slamming them hard into the ground. Lifts the opponent up onto his parasol, which spins around above his head. ![]() A very weak spike with an uncharacteristically high knockback angle. Jumps backwards with the opponent and kicks them downwards behind him. Can be used to Kirbycide if Bandana Dee is close enough to the edge. Jumps into the air, doing a couple flips with the opponent before slamming them down on the ground. Has very, very far reach for a character like him. Stabs his spear downwards while spinning around it, hitting multiple times. The spear tip is slightly stronger than the base. Turns his spear into a beam rod and thrusts it forwards, blasting magic from its tip. Sticks his spear into the ground and flings himself forwards, somersaulting with his spear out. Swings his spear along the ground in a circle around him. Turns his spear into a beam rod and points it upwards, creating some magic spheres from its tip. Swings his spear forwards, turning it into a parasol. ![]() With proper timing, Bandana Dee can go straight to the third jab from the first. The third jab can hit twice for some reason. Overall, Bandana Dee's strengths are mostly overshadowed by his weaknesses, relegating him to bottom tier.Īttributes Update history Moveset Ground attacks Attack His multi-hit moves also have an annoying tendency to allow characters to fall out of them, limiting their use somewhat. He also suffers from mobility issues, having a weak dash-dance and one of the lowest air speeds in the game, which makes it difficult for him to act aggressively. This is further hampered by his very low survivability, as his low falling speed, light weight, very low jump height, and weak vertical recovery do him absolutely no favors whatsoever. However, he suffers from a severe lack of KO power, as his strongest moves are difficult to land at high percents, forcing him to rely mostly on hard reads or offstage gimps to secure KOs. He also has multiple jumps and strong offstage options with his down air and Parasol Drill, giving him a good edgeguarding game. He has a long grab range and useful throws, including a semi-spike and a suicide KO. He has long reach on most of his spear-related attacks, giving him a means of walling out his opponents. Like Pac-Man, Bandana Dee originally appeared in Version 0.9b as an Assist Trophy before being upgraded to a playable character.īandana Dee is currently ranked 43rd in the tier list for Version 1.3.1.2 of the game. His design is based on his appearance in Kirby's Return to Dream Land and uses mostly custom sprites with a few heavily edited sprites from Kirby Super Star Ultra. He was revealed during the Day 3 stream at Super Smash Con 2016 and made his playable debut in Beta 1.0. Bandana Dee is a new starter character in Super Smash Flash 2. ![]()
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