The way your eyes focus while playing an arcade shooter like Resogun is on the space a few inches away from your ship rather than on the ship itself. Resogun's one misstep in its otherwise impeccable presentation is how it conveys your boost and overdrive bars as half circles that surround your ship. The difference in sound quality is actually vital, since it helps tune your ears to distinguish the announcer's voice from the game's background music and the on-screen cacophony of whizzing enemies, lasers and explosions. The PlayStation 4 controller doesn't have the best speaker built in, but it turns out that the tinny sound quality is a perfect match for the overly computerized announcer's voice. The attention to detail can even be seen in one of Resogun's more subtle features, where announcements like completing a wave of enemies or increasing your score multiplier come through the controller's speaker. What should be a sensory overload makes perfect sense in the moment, with your own ship and enemies easily distinguished from the on-screen chaos thanks to Resogun's impressive attention to detail.įor example, enemies are painted in bright, contrasting colors to help them stand out from the dark arenas, with simple and clear visual cues highlighting the most present threat like a green glow on the enemies that will unlock the next human. However, as your skills with the game improve you will begin to naturally hit these hidden goals, encouraging players to keep improving and honing their abilities.Īnd while the voxel pyrotechnics are an impressive technical feat, and gorgeous to boot, even more impressive is that the action never gets lost amid all the cubes flying around. The hidden objectives can admittedly be frustrating at first, since the game doesn't make it immediately clear what needed to be done to save them. Resogun will even challenge you with hidden objectives in order to rescue certain humans, like requiring a certain score multiplier or defeating enemies in a specific order. Will you try to carry one human while juggling another in the air with your ship's lasers to avoid a UFO that's on its way to abduct your survivors? Do you leave some enemies alive and risk them evolving into a more powerful form just to ensure you can keep a combo going? In fact, Resogun is hiding a lot of depth in its mechanics. Phobos on the other hand can barely boost at all, but has an explosive shot that can take out multiple enemies and can upgrade with shotgun-like lasers to protect it from foes at close range. Nemesis compensates for low attack power with homing shots and the longest boost of any ship. The three available ships also offer significantly varied styles of play, from the all-around Ferox ship to the trickier Nemesis and Phobos ships.Įach play style is different, but carefully balanced. When put in tandem with rescuing humans and maintaining your score multiplier, these tools make for a deeply rewarding arcade shooter. Each enemy you ram into extends the boost, and the boost ends with a shockwave that eliminates anything harmful in a radius around your ship. The boost can be just as effective for attacking, too. Thankfully your ship is equipped with some tools to help keep the points flowing like screen-clearing bombs and an overdrive beam, the latter of which also slows down time for occasions when swarming enemies become overwhelming.īoosts are the best tool at your disposal though, giving your ship a speedy getaway along with temporary invincibility to plow through enemies. Resogun is quite the visual spectacle to see in action, as everything from the ships to the background scenery is made up of voxels, which shatter and explode in a firework display of tiny cubes across the screen whenever an enemy is hit.Īt the heart of Resogun, even more than the quest of saving humanity, is its score multiplier system.Įvery enemy you kill adds to your score multiplier down to the hundredths decimal, driving the urge to blast more enemies as you gradually tick toward the next whole number multiplier.īut you have to be quick about it, because if you go too long between kills then your entire multiplier vanishes and you have to start from scratch. In another callback to 1980s arcade shooters, one of your goals in Resogun is to rescue human survivors who are trapped in cages that only unlock after certain groups of enemies are killed.Īnd while carrying humans to the safe zones in each level will earns some big points, it's more of an optional objective compared to the more pressing goal of blasting aliens into tiny cubes. The rotating stages put an interesting spin on Defender's looping levels, since it's now possible to see around the curve in either direction to get a more complete view of the battlefield without the need for a mini-map.
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